Projects on the counter right now. Updated every week.
Aerisle: The Rise of the Four
brewed2go
Mobile game, action adventure
Coming soon
Release
Dec 2026 – Jan 2027
Platforms
iOS and Android
Status
Launch Prep
Elements
Islands drift above a sea of clouds, held together by four elements. One hero sets out to master them all and bring the sky back into balance.
AI Hedge Fund
brewed2go
AI-Powered Quantitative Trading Engine
In development
v1.0 target
Apr 2027
Next target
Current phase
F3
Current sprint
S20
An advanced algorithmic trading platform powered by a multi-layered AI Neural Engine. Combining machine learning, real-time market intelligence, sentiment analysis and macroeconomic data, AI Hedge Fund continuously analyzes market dynamics to identify high-probability trading opportunities.
Built on an adaptive XGBoost-based prediction architecture, the system integrates intelligent signal generation, quantitative backtesting and automated risk management, engineered for data-driven precision, scalability and autonomous trading operations.
Details will be shared soon. Follow the roadmap for updates.
Web-MobileApp
brewed2go
Upcoming projects
Coming soon
Websites
3
Mobile & web app
1
Mobile game
1
3 websites, 1 mobile & web app and 1 mobile game will be scheduled soon.
Last update:
Today
Jun ’26
Jul
Aug
Sept
Oct
Nov
Dec
Jan ’27
Sprints
S1 · 1 Jun – 14 JunS1S2 · 15 Jun – 28 JunS2S3 · 29 Jun – 12 JulS3S4 · 13 Jul – 26 JulS4S5 · 27 Jul – 9 AugS5S6 · 10 Aug – 23 AugS6S7 · 24 Aug – 6 SeptS7S8 · 7 Sept – 20 SeptS8S9 · 21 Sept – 4 OctS9S10 · 5 Oct – 18 OctS10S11 · 19 Oct – 1 NovS11S12 · 2 Nov – 15 NovS12S13 · 16 Nov – 29 NovS13S14 · 30 Nov – 13 DecS14S15 · 14 Dec – 27 DecS15S16 · 28 Dec – 10 JanS16S17 · 11 Jan – 24 JanS17
F1Concept & Pre-production
Game concept & design doc
Game concept & design doc: 1 June 2026 – 28 June 2026 (S1–S2), Shipped, GDD v1
GDD v1
Core mechanic prototype
Core mechanic prototype: 29 June 2026 – 9 August 2026 (S3–S5), Shipped, Element balls playable
Element balls playable
Art direction & palette
Art direction & palette: 27 July 2026 – 6 September 2026 (S5–S7), Shipped, Watercolor & ink style
Watercolor & ink style
Unity project & architecture
Unity project & architecture: 7 September 2026 – 4 October 2026 (S8–S9), Shipped, Unity 6, URP 2D
Unity 6, URP 2D
F2Core GameplayTesting
Player, controls & physics
Player, controls & physics: 21 September 2026 – 4 October 2026 (S9), Shipped, Touch, keyboard, gamepad
Touch, keyboard, gamepad
Enemies & bosses
Enemies & bosses: 21 September 2026 – 18 October 2026 (S9–S10), Shipped, 16 bosses
16 bosses
Level builder & islands
Level builder & islands: 5 October 2026 – 18 October 2026 (S10), Shipped, 80 islands, 400 floors
80 islands, 400 floors
Elements & special powers
Elements & special powers: 5 October 2026 – 18 October 2026 (S10), Shipped, Earth, Air, Water, Fire
Earth, Air, Water, Fire
F3World, Art & Story
Continents & backgrounds
Continents & backgrounds: 5 October 2026 – 18 October 2026 (S10), Shipped, 7 continents + Arctic
7 continents + Arctic
Story & characters
Story & characters: 5 October 2026 – 18 October 2026 (S10), Shipped, Göbekli Tepe prologue
Göbekli Tepe prologue
Main menu & world map
Main menu & world map: 5 October 2026 – 1 November 2026 (S10–S11), Shipped
Story cinematics
Story cinematics: 19 October 2026 – 1 November 2026 (S11), Shipped, 9 videos
9 videos
F4Audio & Localization
Music & sound design
Music & sound design: 5 October 2026 – 1 November 2026 (S10–S11), Shipped, Menu theme, SFX
Menu theme, SFX
Voice acting
Voice acting: 19 October 2026 – 1 November 2026 (S11), Shipped, 4 voiced characters
4 voiced characters
Localization (8 languages)
Localization (8 languages): 19 October 2026 – 1 November 2026 (S11), Shipped, Incl. Arabic & CJK
Incl. Arabic & CJK
Credits & licenses
Credits & licenses: 19 October 2026 – 1 November 2026 (S11), Shipped
F5Launch PrepBrewing
Website aerisle.games
Website aerisle.games: 19 October 2026 – 1 November 2026 (S11), Shipped, 8 languages, SSL
8 languages, SSL
Social media & press kit
Social media & press kit: 19 October 2026 – 1 November 2026 (S11), Shipped, Facebook, Instagram, YouTube
Facebook, Instagram, YouTube
iOS build & TestFlight
iOS build & TestFlight: 19 October 2026 – 15 November 2026 (S11–S12), Brewing, Build 1.0 (2) on TestFlight
Build 1.0 (2) on TestFlight
Ads & in-app purchase
Ads & in-app purchase: 19 October 2026 – 15 November 2026 (S11–S12), Brewing, Code done, payments pending
Code done, payments pending
Android build & Google Play
Android build & Google Play: 2 November 2026 – 29 November 2026 (S12–S13), Brewing, Started
Started
Payments, tax & bank setup
Payments, tax & bank setup: 2 November 2026 – 29 November 2026 (S12–S13), Brewing, Awaiting tax exemption
Awaiting tax exemption
Store listings & screenshots
Store listings & screenshots: 16 November 2026 – 29 November 2026 (S13), Planned
F6Release
Closed testing & polish
Closed testing & polish: 30 November 2026 – 13 December 2026 (S14), Planned, TestFlight + Play closed test
TestFlight + Play closed test
App Store & Google Play review
App Store & Google Play review: 14 December 2026 – 27 December 2026 (S15), Planned
Launch
Launch: 28 December 2026 – 10 January 2027 (S16), Planned, v1.0
v1.0
Post-launch updates
Post-launch updates: 11 January 2027 – 24 January 2027 (S17), Planned, v1.1
v1.1
Planned5
F5 · Launch PrepS13
Store listings & screenshots
Target:
F6 · ReleaseS14
Closed testing & polish
TestFlight + Play closed test
Target:
F6 · ReleaseS15
App Store & Google Play review
Target:
F6 · ReleaseS16
Launch
v1.0
Target:
F6 · ReleaseS17
Post-launch updates
v1.1
Target:
Brewing4
F5 · Launch PrepS11–S12
iOS build & TestFlight
Build 1.0 (2) on TestFlight
Target:
F5 · Launch PrepS11–S12
Ads & in-app purchase
Code done, payments pending
Target:
F5 · Launch PrepS12–S13
Android build & Google Play
Started
Target:
F5 · Launch PrepS12–S13
Payments, tax & bank setup
Awaiting tax exemption
Target:
Shipped18
F5 · Launch PrepS11
Website aerisle.games
8 languages, SSL
Shipped
F5 · Launch PrepS11
Social media & press kit
Facebook, Instagram, YouTube
Shipped
F4 · Audio & LocalizationS10–S11
Music & sound design
Menu theme, SFX
Shipped
F4 · Audio & LocalizationS11
Voice acting
4 voiced characters
Shipped
F4 · Audio & LocalizationS11
Localization (8 languages)
Incl. Arabic & CJK
Shipped
F4 · Audio & LocalizationS11
Credits & licenses
Shipped
Show 12 moreShow less
F3 · World, Art & StoryS10–S11
Main menu & world map
Shipped
F3 · World, Art & StoryS11
Story cinematics
9 videos
Shipped
F3 · World, Art & StoryS10
Continents & backgrounds
7 continents + Arctic
Shipped
F3 · World, Art & StoryS10
Story & characters
Göbekli Tepe prologue
Shipped
F2 · Core GameplayS9–S10
Enemies & bosses
16 bosses
Shipped
F2 · Core GameplayS10
Level builder & islands
80 islands, 400 floors
Shipped
F2 · Core GameplayS10
Elements & special powers
Earth, Air, Water, Fire
Shipped
F2 · Core GameplayS9
Player, controls & physics
Touch, keyboard, gamepad
Shipped
F1 · Concept & Pre-productionS8–S9
Unity project & architecture
Unity 6, URP 2D
Shipped
F1 · Concept & Pre-productionS5–S7
Art direction & palette
Watercolor & ink style
Shipped
F1 · Concept & Pre-productionS3–S5
Core mechanic prototype
Element balls playable
Shipped
F1 · Concept & Pre-productionS1–S2
Game concept & design doc
GDD v1
Shipped
Beans
What we roast: three kinds of work we take from idea to release.
Mobile Games
Original titles and co-development for iOS and Android, from first prototype to live updates.
Mobile Apps
Native and cross-platform apps people use every day, designed and built to store-ready quality.
Custom Apps & Services
Internal tools, integrations, backends and technical consulting, built around how your team works.
Grinders
The tools that turn our ideas into builds.
Unity
Game engine
Powers our mobile games, from gameplay to store builds.
Xcode
Apple IDE
Native iOS development, testing and App Store releases.
Flutter
UI framework
Cross-platform apps for iOS and Android from one codebase.
C#
Language
Gameplay systems, tools and backend services.
Barista
The person behind the counter.
Founder of brewed2go
Founder and developer
I started brewed2go to make the kind of games and apps I want to use myself: carefully designed, properly built and ready on day one. I work on every part of the cup, from the first sketch to the store release, and right now I'm brewing Aerisle.
Order Online
Our games and apps, ready to go on the App Store and Google Play.